AI Insights · Timothy · October 2024
Top 5 2D Anime Games on iOS in Ecuador, Q3 2024
Discover the performance trends of the top 5 2D anime games on iOS in Ecuador during Q3 2024, highlighting download, revenue, and active user statistics.
In the third quarter of 2024, the top 2D anime games on iOS in Ecuador showcased intriguing performance trends in terms of downloads, revenue, and active users. This analysis provides insights into the popularity and engagement levels of these games, based on data from Sensor Tower.
Hero Wars: Alliance RPG from Nexters Global LTD experienced fluctuations in weekly revenue, peaking at around $900 in early July before seeing a gradual decline to approximately $354 by the end of September. Downloads were relatively stable, with a peak of 322 in early August, followed by a decrease to 80 by the end of the quarter. The game maintained a strong base of weekly active users, peaking at over 1K in late July and ending the quarter with 776.
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., saw an interesting revenue pattern with a notable peak of $547 in early September. Despite this, downloads remained moderate, reaching a high of 205 in the same period. The game showed a steady increase in weekly active users, growing from 319 in early July to 415 by early September.
Yu-Gi-Oh! Duel Links from KONAMI showcased a stable revenue flow, with significant spikes in mid-September reaching $534 and ending the quarter at $420. Downloads fluctuated slightly, peaking at 110 in August. The game maintained a strong weekly active user base, peaking at 947 in late August and holding at 809 by the end of September.
Gacha Life by Lunime Inc. did not generate revenue during the quarter, but it maintained a steady download rate, peaking at 125 in late July. The game saw a consistent level of engagement, with weekly active users peaking at 1.3K in late July and ending the quarter at 990.
Gacha Club, also from Lunime Inc., followed a similar pattern, with no revenue reported. Downloads were highest in mid-July at 112. The game sustained a robust weekly active user count, peaking at 1.6K in mid-July and slightly declining to 1.3K by the end of September.
For more detailed insights into these trends and other market data, visit Sensor Tower.